
Stats
- Attack
- 195
- Affinity
- 0%
- Rarity
- 3
- Slots
- —
- Deviation
- 1
- Special ammo
- Wyvernsnipe
Ammo
- Normal 1 ×5
- Normal 2 ×4
- Normal 3 ×3
- Pierce 1 ×10
- Pierce 2 ×8
- Spread 1 ×3
- Spread 2 ×2
- Spread 3 ×1
- Sticky 1 ×2
- Cluster 1 ×3
- Recover 1 ×1
- Recover 2 ×1
- Poison 1 ×3
- Poison 2 ×2
- Paralysis 1 ×2
- Sleep 1 ×2
- Flaming ×5
- Wyvern ×1
- Tranq ×3
Upgrade path
Crafting materials
Total cost of Blooming Shooter II: it comes from a 4-step upgrade chain, and crafting the final weapon means going through all of them. The total below sums the whole tree.
Materials total
Each material appears once, under its main source: monster, then gathering, then combining.
Dropped by monsters (8)
- Monster Bone S ×3Jyuratodus (reward), Kestodon (reward), Mernos (reward) +6 · also: gathering
- Pukei-Pukei Scale ×3Pukei-Pukei (reward)
- Coral Crystal ×3Shamos (reward) · also: gathering
- Pukei-Pukei Shell ×3Pukei-Pukei (break)
- Pukei-Pukei Quill ×2Pukei-Pukei (break)
- Pukei-Pukei Sac ×2Pukei-Pukei (break)
- Poison Sac ×1Pukei-Pukei (reward)
- Pukei-Pukei Tail ×1Pukei-Pukei (carve)
Materials per step
1.Bone Shooter I (craft)
2.Bone Shooter II (upgrade)
3.Blooming Shooter I (upgrade)
Pukei-Pukei Quill ×2, Pukei-Pukei Scale ×3, Poison Sac ×1
4.Blooming Shooter II (upgrade)
Coral Crystal ×3, Pukei-Pukei Sac ×2, Pukei-Pukei Shell ×3, Pukei-Pukei Tail ×1