
Stats
- Attack
- 225
- Affinity
- 0%
- Rarity
- 4
- Slots
- —
- Deviation
- 2
- Special ammo
- Wyvernsnipe
Ammo
- Normal 1 ×9
- Normal 2 ×6
- Normal 3 ×5
- Pierce 1 ×7
- Spread 1 ×6
- Spread 2 ×4
- Sticky 1 ×3
- Cluster 1 ×2
- Recover 1 ×2
- Poison 1 ×4
- Paralysis 1 ×3
- Sleep 1 ×3
- Slicing ×3
- Wyvern ×1
- Demon ×2
- Tranq ×3
Upgrade path
Crafting materials
Total cost of Heavy Shooter II: it comes from a 5-step upgrade chain, and crafting the final weapon means going through all of them. The total below sums the whole tree.
Materials total
Each material appears once, under its main source: monster, then gathering, then combining.
Dropped by monsters (6)
- Monster Bone M ×7Barroth (reward), Tobi-Kadachi (reward), Jyuratodus (reward) +1
- Sturdy Bone ×4Radobaan (carve), Kestodon (reward), Mernos (reward) +5 · also: gathering
- Monster Bone S ×3Jyuratodus (reward), Kestodon (reward), Mernos (reward) +6 · also: gathering
- Monster Bone L ×2Paolumu (reward), Tzitzi-Ya-Ku (reward), Anjanath (reward) +3
- Monster Bone+ ×2Great Jagras (reward), Kulu-Ya-Ku (reward), Tzitzi-Ya-Ku (reward) +5
- Ancient Bone ×1Kestodon (reward)
Gathered in the field (1)
- Boulder Bone ×2Wildspire Waste
Materials per step
1.Bone Shooter I (craft)
2.Bone Shooter II (upgrade)
3.Bone Shooter III (upgrade)
Monster Bone M ×2, Ancient Bone ×1
4.Heavy Shooter I (upgrade)
Monster Bone L ×1, Monster Bone M ×5, Boulder Bone ×2
5.Heavy Shooter II (upgrade)
Monster Bone+ ×2, Monster Bone L ×1, Sturdy Bone ×4