
Stats
- Attack
- 208
- Affinity
- -20%
- Rarity
- 4
- Slots
- —
- Defense
- +10
- Deviation
- 2
- Special ammo
- Wyvernblast
Ammo
- Normal 1 ×4 · rapid fire
- Normal 2 ×3 · rapid fire
- Normal 3 ×2
- Pierce 1 ×5
- Spread 1 ×3 · rapid fire
- Spread 2 ×2
- Spread 3 ×2
- Sticky 1 ×2
- Recover 1 ×3
- Paralysis 1 ×4
- Paralysis 2 ×3
- Dragon ×1
- Armor ×1
- Tranq ×2
Upgrade path
Crafting materials
Total cost of Carapace Rifle III: it comes from a 5-step upgrade chain, and crafting the final weapon means going through all of them. The total below sums the whole tree.
Materials total
Each material appears once, under its main source: monster, then gathering, then combining.
Dropped by monsters (10)
- Barroth Claw ×7Barroth (break)
- Monster Bone S ×3Jyuratodus (reward), Kestodon (reward), Mernos (reward) +6 · also: gathering
- Barroth Shell ×3Barroth (reward)
- Dragonite Ore ×3Zorah Magdaros (carve), Gajau (reward) · also: gathering
- Kestodon Shell ×3Kestodon (carve)
- Diablos Shell ×3Diablos (reward)
- Monster Bone+ ×3Great Jagras (reward), Kulu-Ya-Ku (reward), Tzitzi-Ya-Ku (reward) +5
- Barroth Ridge ×2Barroth (reward)
- Barroth Scalp ×2Barroth (carve)
- Barroth Tail ×1Barroth (carve)
Materials per step
1.Hunter's Rifle I (craft)
2.Hunter's Rifle II (upgrade)
3.Carapace Rifle I (upgrade)
Barroth Claw ×1, Barroth Shell ×3, Barroth Ridge ×2
4.Carapace Rifle II (upgrade)
Dragonite Ore ×3, Barroth Claw ×2, Barroth Tail ×1, Kestodon Shell ×3
5.Carapace Rifle III (upgrade)
Diablos Shell ×3, Barroth Claw ×4, Barroth Scalp ×2, Monster Bone+ ×3