
Stats
- Attack
- 195
- Affinity
- 0%
- Rarity
- 4
- Slots
- —
- Deviation
- 1
- Special ammo
- Wyvernblast
Ammo
- Normal 1 ×3
- Normal 2 ×2
- Pierce 1 ×3
- Pierce 2 ×2
- Spread 1 ×4
- Spread 2 ×4
- Spread 3 ×2
- Sticky 1 ×2
- Sticky 2 ×1
- Sticky 3 ×1
- Recover 1 ×3
- Recover 2 ×2
- Poison 1 ×6
- Poison 2 ×5
- Paralysis 1 ×3
- Sleep 1 ×5
- Sleep 2 ×4
- Water ×3 · rapid fire
- Demon ×2
- Tranq ×2
Upgrade path
Crafting materials
Total cost of Madness Rifle III: it comes from a 5-step upgrade chain, and crafting the final weapon means going through all of them. The total below sums the whole tree.
Materials total
Each material appears once, under its main source: monster, then gathering, then combining.
Dropped by monsters (10)
- Jyuratodus Shell ×7Jyuratodus (reward)
- Jyuratodus Fin ×4Jyuratodus (break)
- Jyuratodus Fang ×4Jyuratodus (break)
- Monster Bone S ×3Jyuratodus (reward), Kestodon (reward), Mernos (reward) +6 · also: gathering
- Jyuratodus Scale ×3Jyuratodus (reward)
- Gajau Skin ×3Gajau (carve)
- Gajau Whisker ×3Gajau (carve)
- Great Girros Hide ×2Great Girros (break)
- Monster Bone+ ×2Great Jagras (reward), Kulu-Ya-Ku (reward), Tzitzi-Ya-Ku (reward) +5
- Aqua Sac ×1Jyuratodus (reward)
Materials per step
1.Hunter's Rifle I (craft)
2.Hunter's Rifle II (upgrade)
3.Madness Rifle I (upgrade)
Jyuratodus Fin ×1, Jyuratodus Shell ×1, Jyuratodus Scale ×3, Aqua Sac ×1
4.Madness Rifle II (upgrade)
Great Girros Hide ×2, Jyuratodus Fin ×3, Jyuratodus Shell ×3, Gajau Skin ×3
5.Madness Rifle III (upgrade)
Monster Bone+ ×2, Jyuratodus Fang ×4, Jyuratodus Shell ×3, Gajau Whisker ×3