
Stats
- Attack
- 210
- Affinity
- 0%
- Rarity
- 4
- Slots
- —
- Defense
- +15
- Deviation
- 2
- Special ammo
- Wyvernsnipe
Ammo
- Normal 1 ×1
- Normal 2 ×5
- Normal 3 ×3
- Pierce 1 ×4
- Pierce 2 ×3
- Pierce 3 ×2
- Spread 1 ×1
- Sticky 1 ×2
- Cluster 1 ×1
- Cluster 2 ×1
- Poison 1 ×3
- Paralysis 1 ×2
- Paralysis 2 ×1
- Sleep 1 ×2
- Sleep 2 ×1
- Flaming ×4
- Water ×4
- Wyvern ×1
- Armor ×1
- Tranq ×3
Upgrade path
Crafting materials
Total cost of Spiked Shooter II: it comes from a 5-step upgrade chain, and crafting the final weapon means going through all of them. The total below sums the whole tree.
Materials total
Each material appears once, under its main source: monster, then gathering, then combining.
Dropped by monsters (10)
- Wyvern Bonemass ×5Radobaan (break)
- Radobaan Scale ×4Radobaan (reward)
- Monster Bone S ×3Jyuratodus (reward), Kestodon (reward), Mernos (reward) +6 · also: gathering
- Pukei-Pukei Scale ×3Pukei-Pukei (reward)
- Monster Bone+ ×3Great Jagras (reward), Kulu-Ya-Ku (reward), Tzitzi-Ya-Ku (reward) +5
- Pukei-Pukei Quill ×2Pukei-Pukei (break)
- Sleep Sac ×2Radobaan (reward)
- Radobaan Oilshell ×2Radobaan (carve)
- Poison Sac ×1Pukei-Pukei (reward)
- Radobaan Marrow ×1Radobaan (break)
Materials per step
1.Bone Shooter I (craft)
2.Bone Shooter II (upgrade)
3.Blooming Shooter I (upgrade)
Pukei-Pukei Quill ×2, Pukei-Pukei Scale ×3, Poison Sac ×1
4.Spiked Shooter I (upgrade)
Wyvern Bonemass ×2, Radobaan Scale ×4, Sleep Sac ×2
5.Spiked Shooter II (upgrade)
Monster Bone+ ×3, Wyvern Bonemass ×3, Radobaan Oilshell ×2, Radobaan Marrow ×1